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Graveyard Environment v.2
A personal project remade in Unity.
You can check more screenshots at:
Barbie - Mermaid Power
My tasks included UVing, surfacing and render testing different environmental assets and characters following dynamic pipeline requirements.
IP and images are property of Mattel Inc and Mainframe Studios.
Check the trailer in the following link:
Arcem Injura - Environment
A deteriotated castle hall for a personal short video. Created and rendered in Blender.
You can watch the animation and other production assets at:
Motive.io Quarry environment
Quarry site for Motive.io deployed in a mobile VR platform. Uses custom terrain and modified/optimized third party assets.
IGG Layout and Light 01
Video project for IGG Canada. By utilizing premade assets, I was in charge of layout, animation path camera movement and asset lighting.
IGG Layout and Light 02
Video project for IGG Canada. I was in charge of layout, implementing animations, camera movement and different iterations of lighting for the scene.
IUGO Shadow of War Mobile
Created for IUGO Mobile. I was in charge of region layout, part of 3D modeling, lighting and placement of effects.