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Barbie - Mermaid Power

Barbie - Mermaid Power

My tasks included UVing, surfacing and render testing different environmental assets and characters following dynamic pipeline requirements. IP and images are property of Mattel Inc and Mainframe Studios. Check the trailer in the following link:

Arcem Injura - Environment

Arcem Injura - Environment

A deteriotated castle hall for a personal short video. Created and rendered in Blender. You can watch the animation and other production assets at:

Stylized Graveyard - Modeling & Lighting

Stylized Graveyard - Modeling & Lighting

Personal project created in Unreal Engine 4. You can check it out at:

Motive.io Quarry environment

Motive.io Quarry environment

Quarry site for Motive.io deployed in a mobile VR platform. Uses custom terrain and modified/optimized third party assets.

IGG Layout and Light 01

IGG Layout and Light 01

Video project for IGG Canada. By utilizing premade assets, I was in charge of layout, animation path camera movement and asset lighting.

IGG Layout and Light 02

IGG Layout and Light 02

Video project for IGG Canada. I was in charge of layout, implementing animations, camera movement and different iterations of lighting for the scene.

IUGO Shadow of War Mobile

IUGO Shadow of War Mobile

Created for IUGO Mobile. I was in charge of region layout, part of 3D modeling, lighting and placement of effects.

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